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float3x4[Class Summary]
v
zero[static][const]
identity[static][const]
nan[static][const]
ctor (+7 overloads)
GetScale()[const]
operator[](row) (+1 overload)
At(row,col) (+1 overload)
Row(row) (+1 overload)
Row3(row) (+1 overload)
Col(col)[const]
Col3(col)[const]
Diagonal()[const]
ScaleRow3(row,scalar)
ScaleRow(row,scalar)
ScaleCol(col,scalar)
Float3x3Part()[const]
TranslatePart()[const]
RotatePart()[const]
PositiveX/Y/Z()[const]
ptr() (+1 overload)
SetRow(row,rowVector,m_r3) (+3 overloads)
SetCol(...) (+2 overloads)
Set(...) (+3 overloads)
Set3x3Part(rotation)
SetIdentity()
SwapColumns(col1,col2)
SwapRows(row1,row2)
SetTranslatePart(tx,ty,tz) (+1 overload)
SetRotatePart/X/Y/Z(...) (+2 overloads)
operator=(rhs) (+2 overloads)
Determinant()[const]
Inverse()
Inverted()[const]
InverseColOrthogonal()
InverseOrthogonalUniformScale()
InverseOrthonormal()
Transpose3()
Transposed3()[const]
InverseTranspose()
InverseTransposed()[const]
Trace()[const]
Orthonormalize(...)
RemoveScale()
TransformPos(pointVector)[const] (+1 overload)
TransformDir(directionVector)[const] (+1 overload)
Transform(vector)[const]
BatchTransformPos(...)[const] (+1 overload)
BatchTransformDir(...)[const] (+1 overload)
BatchTransform(...)[const] (+1 overload)
operator*(rhs)[const] (+4 overloads)
operator/(scalar)[const]
operator+(rhs)[const]
operator-(rhs)[const] (+1 overload)
operator*=(scalar)
operator/=(scalar)
operator+=(rhs)
operator-=(rhs)
IsFinite()[const]
IsIdentity(epsilon)[const]
IsLowerTriangular(epsilon)[const]
IsUpperTriangular(epsilon)[const]
IsInvertible(epsilon)[const]
IsSymmetric(epsilon)[const]
IsSkewSymmetric(epsilon)[const]
HasUnitaryScale(epsilonSq)[const]
HasNegativeScale()[const]
HasUniformScale(epsilon)[const]
IsRowOrthogonal(epsilon)[const]
IsColOrthogonal(epsilon)[const]
IsColOrthogonal3(epsilon)[const]
IsOrthonormal(epsilon)[const]
Equals(other,epsilon)[const]
ToEuler***()[const]
ExtractScale()[const]
Decompose(...)[const] (+2 overloads)
Mul(rhs)[const] (+3 overloads)
MulPos(pointVector)[const]
MulDir(directionVector)[const]
Mul(vector)[const]
Translate(tx,ty,tz)[static] (+1 overload)
RotateX/Y/Z(angleRadians)[static] (+1 overload)
RotateAxisAngle(...)[static] (+1 overload)
RotateFromTo(...)[static] (+1 overload)
RandomGeneral(...)[static]
FromQuat(orientation)[static] (+1 overload)
FromTRS(...)[static] (+2 overloads)
FromEuler***(ex,ey,ex2)[static]
Scale(sx,sy,sz)[static] (+2 overloads)
ScaleAlongAxis(axis,scalingFactor)[static] (+1 overload)
UniformScale(uniformScale)[static] (+1 overload)
ShearX/Y/Z(yFactor,zFactor)[static]
Mirror(p)[static]
OrthographicProjection/YZ/XZ/XY(...)[static] (+1 overload)
LookAt(...)[static]

float3x4::At

Syntax

float & float3x4::At(int row, int col); [12 lines of code]
CONST_WIN32 float float3x4::At(int row, int col) const; [12 lines of code]

Returns the given element. [noscript].

This function returns the element of this matrix at (row, col)==(i, j)==(y, x). If you have a non-const object, you can set values of this matrix through this reference, using the notation m.At(row, col) = someValue;

Performance

float & float3x4::At(int row, int col)

This function could not be profiled. Either the function body is too small, or appropriate function parameters could not be generated.
This function does not perform dynamic memory allocation.

CONST_WIN32 float float3x4::At(int row, int col) const

This function could not be profiled. Either the function body is too small, or appropriate function parameters could not be generated.
This function does not perform dynamic memory allocation.

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