Back to class index
float3[Class Summary]
x
y
z
zero[static][const]
one[static][const]
unitX[static][const]
unitY[static][const]
unitZ[static][const]
nan[static][const]
inf[static][const]
ctor (+5 overloads)
ptr() (+1 overload)
operator[](index) (+1 overload)
At(index) (+1 overload)
operators +,-,*,/(v)[const]
operators +=,-=,*=,/=(v)
Add/Sub/Mul/Div(v)[const] (+1 overload)
xx/xy/xz/..()[const]
xyz/xzy/yzx/..()[const]
Swizzled(i,j)[const] (+2 overloads)
SetFromScalar(scalar)
Set(x,y,z)
ToPos4()[const]
ToDir4()[const]
Length()[const]
LengthSq()[const]
Normalize()
Normalized()[const]
ScaleToLength(newLength)
ScaledToLength(newLength)[const]
IsNormalized(epsilonSq)[const]
IsZero(epsilonSq)[const]
IsFinite()[const]
IsPerpendicular(other,epsilon)[const]
Equals(other,epsilon)[const] (+1 overload)
SumOfElements()[const]
ProductOfElements()[const]
AverageOfElements()[const]
MinElement()[const]
MinElementIndex()[const]
MaxElement()[const]
MaxElementIndex()[const]
Abs()[const]
Neg()[const]
Recip()[const]
Min(ceil)[const] (+1 overload)
Max(floor)[const] (+1 overload)
Clamp(floor,ceil)[const] (+1 overload)
Clamp01()[const]
Distance(point)[const] (+9 overloads)
DistanceSq(point)[const]
Dot(v)[const]
Cross(v)[const]
OuterProduct(rhs)[const]
Perpendicular(hint,hint2)[const]
AnotherPerpendicular(hint,hint2)[const]
Reflect(normal)[const]
Refract(...)[const]
ProjectTo(direction)[const]
ProjectToNorm(direction)[const]
AngleBetween(other)[const]
AngleBetweenNorm(normalizedVector)[const]
Decompose(...)[const]
Lerp(b,t)[const]
FromScalar(scalar)[static]
FromString(str)[static]
ScalarTripleProduct(u,v,w)[static]
Lerp(a,b,t)[static]
Orthogonalize(a,b)[static] (+1 overload)
AreOrthogonal(a,b,epsilon)[static] (+1 overload)
Orthonormalize(a,b)[static] (+1 overload)
AreOrthonormal(a,b,epsilon)[static] (+1 overload)
RandomDir(lcg,length)[static]
RandomSphere(lcg,center,radius)[static]
RandomBox(...)[static] (+1 overload)

float3::Normalized

Syntax

float3 float3::Normalized() const; [7 lines of code]

Returns a normalized copy of this vector.

Note
If the vector is zero and cannot be normalized, the vector (1, 0, 0) is returned, and an error message is printed. If you do not want to generate an error message on failure, but want to handle the failure yourself, use the Normalize() function instead.

Performance

20.526nsecs/call ≈ 48.72M calls/second ≈ 811.97k calls/frame (@ 60fps).
This function does not perform dynamic memory allocation.

See Also

Normalize().

Leave a Comment

Name:
Comments:
Captcha:captcha image Type in the black symbols:
Back to class index