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| Ray::TransformSyntaxvoid Ray::Transform(const float3x3 &transform); [5 lines of code]void Ray::Transform(const float3x4 &transform); [5 lines of code] void Ray::Transform(const float4x4 &transform); [5 lines of code] void Ray::Transform(const Quat &transform); [5 lines of code] Applies a transformation to this ray, in-place. See classes float3x3, float3x4, float4x4, Quat. Performancevoid Ray::Transform(const float3x3 &transform)20.526nsecs/call ≈ 48.72M calls/second ≈ 811.97k calls/frame (@ 60fps). 20.526nsecs/call ≈ 48.72M calls/second ≈ 811.97k calls/frame (@ 60fps). 20.526nsecs/call ≈ 48.72M calls/second ≈ 811.97k calls/frame (@ 60fps). 36.947nsecs/call ≈ 27.07M calls/second ≈ 451.09k calls/frame (@ 60fps). Leave a Comment |