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| Ray::IntersectsDiscSyntaxbool Ray::IntersectsDisc(const Circle &disc) const; [4 lines of code]Tests if this ray intersects the given disc. Performance24.632nsecs/call ≈ 40.6M calls/second ≈ 676.64k calls/frame (@ 60fps). Work in progress:Todo: in bool Ray::IntersectsDisc(const Circle &disc) const: This signature will be moved to bool Intersects(const Disc &disc) const; Leave a Comment |