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| Plane::ObliqueProjectionSyntaxfloat3x4 Plane::ObliqueProjection(const float3 &obliqueProjectionDir) const; [5 lines of code]Computes the affine transformation matrix that projects onto this plane in an oblique (slanted) angle. Parametersconst float3 &obliqueProjectionDirThe projection direction. This vector must be normalized. If a vector collinear to the normal of this plane is specified, this function returns the same matrix as calling OrthoProjection() would. Performance8.21nsecs/call ≈ 121.8M calls/second ≈ 2.03M calls/frame (@ 60fps). See AlsoWork in progress:Todo: in float3x4 Plane::ObliqueProjection(const float3 &obliqueProjectionDir) const: Implement. Leave a Comment |