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Syntaxfloat3 Plane::Mirror(const float3 &point) const; [7 lines of code]
Mirrors the given point with respect to this plane.
This function maps the given point to its mirror point on the opposite side of this plane.
This operation can be expressed as a float3x4 matrix operation. To compute the mirror matrix for this plane, use the MirrorMatrix() function.
8.21nsecs/call ≈ 121.8M calls/second ≈ 2.03M calls/frame (@ 60fps).
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